Ulfl and all, I tried to narrow this problem down, and I have some interesting findings: - pcap_open_live is not called for each packet received, but for a fraction of them (around one third) - It doesn't occur with tethereal - I get the problem only if "Update list of packets in real time" is checked (auto scrolling doesn't seem to change anything) - On top of winpcap 3.1 vanilla, I just added one trace that logs a line to c:\tmp\wpcap.log (diff attached). So that you can reproduce it, I attached the resulting wpcap.dll (this is winpcap 3.1) - When capturing IP traffic, I get many, many "pcap-win32.c: pcap_open_live" (ethereal-gtk2.exe). For some reason, if I put a breakpoint on all pcap_open_live occurrences in Ethereal, the debugger doesn't stop during traffic. I suspect this has to do with starting another thread for capturing. Looking at the differences between tethereal and ethereal capture loops, I wasn't able to see how this could be caused. I'm sure you can reproduce the issue - and now I think that the problem is on Ethereal's side (not winpcap) and that every Windows user has it. Olivier. > -----Original Message----- > From: ethereal-dev-bounces@xxxxxxxxxxxx > [mailto:ethereal-dev-bounces@xxxxxxxxxxxx] On Behalf Of Ulf Lamping > Sent: mercredi 22 février 2006 08:18 > To: Ethereal development > Subject: Re: [Ethereal-dev] Too many pcap_open_live calls > during capture loop > > Jacques, Olivier (OCBU-Test Infra) wrote: > > It seems (hard to say for sure, as I generated traces to a > file / not > > a breakpoint), that the pcap_open_live is called for each > packet received. > > > That's very strange and certainly not (directly?) caused by Ethereal. > > Is there anything specific done by Ethereal with pcap/wpcap at the > > time a packet is received? > > > No, Ethereal calls pcap_dispatch, so WinPcap will call > ld->packet_cb which is actually capture_loop_packet_cb for > each packet. > > I'm pretty sure that Ethereal is calling pcap_open_live only > once for a whole capture run. > > I'm not at the office currently, but I'll try to have a > further look > > at that next week. > > > Are you *sure* that your trace message texts are correct (not > a cut and paste error)? > > Regards, ULFL > > _______________________________________________ > Ethereal-dev mailing list > Ethereal-dev@xxxxxxxxxxxx > http://www.ethereal.com/mailman/listinfo/ethereal-dev >
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