-----Original Message----- From: ethereal-dev-bounces@xxxxxxxxxxxx on behalf of Guy Harris Sent: Sat 04/06/2005 10:49 To: Ethereal development Cc: gilbertr@xxxxxxxxx Subject: Re: [Ethereal-dev] Google "Summer of code" vasanth.manickam@xxxxxx wrote: > I was wondering if the Ethereal community could take part in this > http://code.google.com/mentfaq.html as a Mentoring Organization. Me and > a couple of other students are interested in working on the remote > capture module of ethereal over the summer. To which remote capture module are you referring? WinPcap includes remote capture capabilities, and a lot of the code will probably just work on UN*X as well, although the *current* protocol doesn't, I think, have as much authentication capability as some might want - perhaps something SPNEGO-based is called for, allowing the client and server to negotiate what flavor of authentication to use. Remote capture really belongs in libpcap/WinPcap, so that it's available to all applications (or, at least, to all applications that use an API capable of supporting the authentication required by the capture server). _______________________________________________ I see that WinPcap supports remote capture but Ethereal is unable to use this capability on the supported platforms. I understand that Ethereal does not want to use this feature as it is not supported by libpcap but just by WinPcap. I thought it would be advantageous if Ethereal could support this feature on windows. But I agree it would be far better if the remote capture feature was added to the underlying library on all platforms...
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