Ethereal

[Ethereal-dev] Development of a new dissector for PROFIBUS
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Ethereal-dev: December 2004


Hi list,

Your answer :

Where is the interface (resources) of the Ethereal software ?

If by "resources" you mean "resources" in the sense of resources in a Windows application, the answer is "nowhere" - Ethereal isn't a Windows application, it's a multi-platform application, so it doesn't use Windows resources for items in the GUI.

How can I build Ethereal from the project .dsw on Visual 6 ?

Well, the first thing you'd have to do would be to construct a .dsw file - Ethereal doesn't use one. It uses console-mode nmake Makefiles - most files are mentioned in Makefile.common files that can be used both by UN*X automake "Makefile.am" files and MSVC++ nmake "Makefile.nmake" files.

My questions:

I want to know if the interface (menus and windows) of Ethereal can be evolved or not ? Can I add new element on the menu "View" for example in order to display a signal ???

How can I construct a .dsw file on Visual C++ 6 with the sources of Ethereal ?

Thanks
hasna



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